Create a game economy diagram...
About this model
Create a game economy diagram for a narrative action RPG called "The Beta Version Hero".
Control input: - A register called "Autonomy Dial" (values 0-3) that the player sets. It modifies flow rates across the whole diagram.
Pools: - Hero Skill - Sage Capability - Mana Residue (currency) - Sapience (one-way accumulator, never decreases) - Regional Fear
Flows: 1. A source "Combat Victories" feeds Hero Skill. Its flow rate DECREASES as Autonomy Dial increases. 2. The same source feeds Sapience and Sage Capability. These flow rates INCREASE as Autonomy Dial increases. 3. A gate "Spell Resolve" splits defeated enemy spells two ways: "Harvest" converts them into Mana Residue but also adds to Regional Fear; "Neutralize" drains them with no yield and no Fear. 4. Mana Residue is spent through a converter into EITHER Hero Skill gear OR Sage Capability modules (exclusive choice). 5. Regional Fear drains Mana Residue income (a negative feedback: high Fear closes shops/routes).
Feedback loops to make visible: - Positive "Dependence Loop": high Autonomy → more Sage Capability → combat easier → player keeps Autonomy high → Hero Skill stagnates. - Negative "Judgment Loop": more Harvesting → more Fear → less income → less Harvesting value.
Keep it readable: about 6 pools, 2 sources, 2-3 converters, 1 gate. Label the two loops.
"Create a game economy diagram..." is a public Machinations diagram shared in the Community by 蕊琴 卡, with 51 components.
It was created in July 2026 and last edited in July 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.