Mechanical Balancing Framework
About this model
This diagram models a turn-based combat system between a player and a boss, incorporating various attack and healing strategies with cooldown mechanics to simulate a strategic engagement. Players and the boss take alternate turns to perform actions including basic attacks, special skills with varied damage outputs and cooldown times, and healing abilities. Actions like "Basic Attack," "Special Skill 1 & 2," and "Heal" generate points that influence the health pools of the player and the boss, with each action's availability and effect governed by cooldowns and resource management mechanics.
The system integrates mathematical formulas and randomization to determine the outcomes of actions, simulating a dynamic combat experience. Special Skills 1 and 2, for instance, have higher damage outputs with different cooldown requirements and in the case of Special Skill 2, also inflict damage to the player. Healing actions provide health recovery but are strategically balanced with relatively low effectiveness and cooldown periods. The diagram also includes conditions for victory or defeat, determined by the health status of the player and the boss, showcasing a comprehensive model for evaluating different combat strategies and outcomes in a simulated game environment.
"Mechanical Balancing Framework" is a public Machinations diagram shared in the Community by Nicolás Munafó, with 66 components.
It was created in April 2023 and last edited in August 2023.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.