Create a complete systems...
About this model
Create a complete systems diagram for a sandbox medieval fantasy MMORPG.
Core principles:
- No fixed classes. - All players start with identical attributes. - Character identity emerges from skills and professions. - Weapon mastery increases through use. - Crafting professions are independent progression paths. - The economy is entirely player-driven. - The world begins unexplored. - Players create and sell maps. - Equipment quality depends on materials and crafter skill. - Resources are gathered from the world. - Item durability creates economic demand.
Model the relationships between:
Character Progression Weapon Proficiency Crafting Gathering Economy Exploration Cartography Trade Equipment Production
Generate a systems-level diagram suitable for MMORPG pre-production.
"Create a complete systems..." is a public Machinations diagram shared in the Community by Diogo Albanez, with 39 components.
It was created in June 2026 and last edited in June 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.