Hybrid Combat System Design...
About this model
Hybrid Combat System Design Overview Core Concept: A real-time, skill-based combat system that blends weapon statistics, timing-sensitive mechanics, and an RNG-influenced contact system to calculate damage outcomes .
1. The Attack Loop
Initiation: The player presses and holds the attack button. This real-time action allows for skill-based timing . Contact Determination: The point of contact (Armor, Exposed Skin, Shield, or Weapon) is determined by an RNG check combined with player timing . Simultaneous attacks result in weapon clashes . Attacking a blocking enemy results in shield impact . Attacking a stationary enemy targets exposed skin or armor .
2. Reactive Contact Mechanics (The Carousel) Upon contact, a dynamic carousel appears at the impact site . It utilizes color-coded feedback to influence damage :
Green: Optimal buff applied. Yellow: No buff applied. Red: Debuff applied.
3. Damage Calculation Logic The final damage output is calculated through a multi-stage process:
Base Damage: Derived from the weapon's power statistic (e.g., base power of 5) . Contact Modifiers: Striking a shield reduces damage, while striking exposed armor increases it . Systemic Interaction: Attacking an enemy's weapon provides a unique tactical risk; it can debuff the opponent's attack but carries the potential to simultaneously debuff the player's own attack . Carousel Result: The final modifier is applied based on the outcome of the reactive carousel .
"Hybrid Combat System Design..." is a public Machinations diagram shared in the Community by Neel Pavan, with 42 components.
It was created in August 2026 and last edited in August 2026.
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