business.game - Core Retail Economy

About this model

Core loop of business.game (espresso bar week 1): walk-in demand shaped by price elasticity and buzz, inventory depletion and reorders, cash with rent/wages/COGS drains, and the marketing-to-buzz feedback loop. One step = one trading day.

"business.game - Core Retail Economy" is a public Machinations diagram shared in the Community by Frederik Bussler, with 23 components.

It was created in July 2026 and last edited in July 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.