"Create a game economy model...

About this model

"Create a game economy model for a 20-second arcade fishing loop:

1. Income Source: * A 'Dive' lasts 20 steps (seconds).

Every 5 steps, the player can 'Catch' a fish.

Fish Pool: 70% Common ($15), 20% School ($60 for 10), 10% Trophy ($120).

2. The Player Pool:

Accumulates Gold. No bag limit for now.

3. The Upgrade Drains:

Oxygen Drain: Increases dive time by 10% per level. Cost starts at $200, exponential growth 1.5.

Spear Speed: Decreases 'Catch' time from 5 steps to 4, then 3. Cost starts at $300.

Net Radius: Increases the probability of catching a 'School' fish by 20% per level.

4. Goal: * Run a 50-dive simulation.

Show the 'Gold per Minute' chart.

Check if the player can reach the $1,500 'Signature Upgrade' within 15 minutes of real-time play."

""Create a game economy model..." is a public Machinations diagram shared in the Community by Zitti Andrei, with 23 components.

It was created in April 2026 and last edited in April 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.