Premium RPG Difficulty Balancing
About this model
Difficulty balancing in a premium RPG. Each round the player fights one wave of enemies (Slime, Goblin, Orc or Dragon) for XP; XP turns into levels, and every level raises health, attack, defense and intelligence. After the chosen number of grinding waves the boss fight starts: the player and the boss trade basic and special attacks, defense softens the boss's hits and intelligence gives a chance to dodge. Move Grind waves and Boss max health and press Play to see how much grinding it takes to beat the boss.
"Premium RPG Difficulty Balancing" is a public Machinations diagram shared in the Community by Machinations, with 63 components.
It was created in October 2026 and last edited in October 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.