Tokens vest linearly over 24...
About this model
Tokens vest linearly over 24 months. Simulate monthly unlock cycles and test whether supply shocks occur at milestone releases.Bonelands should work as an actual game before it works as a roleplay setting. A player should be able to spawn in, learn the premise, gather, fight, trade, build, explore, survive, and encounter the horrors of the Bone Lands without waiting for faction permission.
The serious RP layer gives those actions social weight. Factions create law, pressure, contraband rules, patrols, rituals, rival routes, public danger, and political consequences, but the moment-to-moment game remains playable for a solo Wanderer.
The Bone Lands are the anchor of the experience: a hostile region shaped by gods, relics, soul contracts, Thaumic Energy, old ruins, settlements, breach events, faction pressure, and player conflict. The map should feel like a place that must be maintained, fought over, exploited, and survived.
Horror should be a second core identity alongside the survival sandbox PvPvE loop. The Bone Lands should not only be dangerous because enemies can be killed there. Some threats should be watched for, avoided, escaped, hidden from, reported, warded against, or survived until shelter is reached.
The working lore direction is that Yuntali and the Bone Lands are separate from real Earth, but Earth fears, myths, fictional monsters, online legends, and collaborative crossover entities can manifest there as egregoric horrors when enough people imagine, fear, worship, or obsess over them. These entities are not normal wildlife, not simple bosses, and not automatically part of the Church pantheon. They are reality-pressure made visible.
Bonelands should also have a repeat-return reward layer. Materials, crafted items, pets, robes, accessories, breach trophies, and event rewards can roll different sizes, qualities, visual variants, and mutations so players have reasons to revisit routes, rerun breaches, commission crafters, and return during natural events.
"Tokens vest linearly over 24..." is a public Machinations diagram shared in the Community by machinations.57, with 21 components.
It was created in September 2026 and last edited in September 2026.
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