In my RPG, character stats...
About this model
In my RPG, character stats are randomly distributed at spawn. SimulaDesign a cooperative board-game progression system for a 10-session cognitive skills intervention program for children aged 9–15.
There are 6 players. The game has 10 map spaces called Atlas Stations. Each session equals one station. Players do not compete; they progress together as a team.
Core resources: - XP: earned by completing exercises - Badges: earned at the end of each station - Passport Stamps: one stamp per completed station - Tool Cards: STOP Shield, RAM Backpack, SWITCH Telescope, Radar Compass, Transfer Bridge
Game loop: At the start of each session, players check their Energy Code and open the 3D Radar. Then they complete 3 exercises. Each exercise gives 10–15 XP if completed. After each exercise, players update their Tool Wallet. At the end of the session, they fill a Transfer Bridge sentence: “Today I learned ___ and I will use it in ___.”
Progression rules: - Players move to the next Atlas Station only after completing all required exercises and the Transfer Bridge. - If a player struggles, they do not lose; they receive a Support Card and repeat the strategy with easier difficulty. - The Adaptive Stoplight controls difficulty: Green = increase difficulty Yellow = keep difficulty Red = decrease difficulty Black = pause and return to breathing ritual
Card decks: 1. Task Cards: define the current cognitive mission 2. Trap Cards: introduce distractions or rule changes 3. Tool Cards: add new skills to the player’s wallet 4. Transfer Cards: connect the skill to school, home, or social life
End condition: After 10 Atlas Stations, if the group has 10 passport stamps and at least 9 badges, they reach Atlas Palace and graduate as Atlas Masters.
Simulate 10 sessions.te 1,000 character generations and evaluate variance across 30 levels.
"In my RPG, character stats..." is a public Machinations diagram shared in the Community by esma üçeş, with 35 components.
It was created in May 2026 and last edited in May 2026.
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