Shooter RPG model
About this model
This diagram represents a complex system designed to simulate and manage various attributes and mechanics of a character or entity within a game or simulation environment, focusing on resource management, character stats, and the interaction between different components such as battery, shield, and health systems. It clearly models the mechanics of resource accumulation and consumption, as well as bonuses and penalties through registers for entities such as arms, legs, head, power generator, shield, battery, life support, and drones. Through interactive sources, the system allows external inputs to simulate picking up batteries and shields, using abilities, and taking damage to the shield, contributing to the dynamic change in the state of the character's attributes.
Furthermore, the system intricately handles the computation of various bonuses, damage amounts, ability costs, and consumption rates of different parts and systems, such as life support and the power generator's impact on overall functionality. State connections apply modifications to these attributes, simulating gameplay mechanics like recharging shields, using abilities, and the effects of battery and shield pickups on character performance. Drains represent actions such as using abilities and receiving damage, effectively reducing resources like shield charge and health. The diagram is set up to allow for interactivity and adjustments in real-time, representing a comprehensive overview of how various components and systems within a game character can be modeled and interact in a controlled simulation environment.
"Shooter RPG model" is a public Machinations diagram shared in the Community by Sasha Gulak, with 109 components.
It was created in September 2022 and last edited in April 2023.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.