Character Leveling

About this model

This Machinations diagram represents a complex and interactive game economy and design model focused on player health, resource management, and level progression systems. At its core, the diagram simulates various game mechanics such as starting levels, gaining or losing health points, managing stamina, and accruing wealth or score points based on in-game actions and outcomes.

Players start levels with defined health and resources, represented by 'Level start' sources, which then interact with various pools and gates simulating game scenarios such as passing blocks, achieving 'Perfect' scores, and level win or loss conditions. The diagram also includes mechanisms for stamina and wealth leveling, impacting gameplay based on the player's actions and accumulated resources. Registers across the diagram compute and conditionally modify states based on gameplay outcomes, affecting player stats like health, wealth, and score. This model intricately combines elements of randomness, conditional logic, and resource management to simulate a game's dynamic economy and player progression, reflecting the complexity of modern game designs.

"Character Leveling" is a public Machinations diagram shared in the Community by Alexey Stepanenko, with 223 components.

It was created in January 2023 and last edited in August 2023.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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