Generate a highly detailed...
About this model
Generate a highly detailed and advanced tactical shooter economy simulation (like Valorant) using specific Machinations nodes.
1. Core Economy: Create a Pool named 'Player Credits' with a capacity of 9000. Create a Random Gate named 'Round Outcome' with a 50/50 chance. Create two Sources: 'Round Win' and 'Round Loss'. Connect the 'Round Outcome' Gate to trigger either 'Round Win' or 'Round Loss'. Connect 'Round Win' to 'Player Credits' pushing 3000 resources. Connect 'Round Loss' to 'Player Credits' pushing 1900 resources. Create an Interactive Source named 'Kill Reward' pushing 200 resources to 'Player Credits'.
2. Universal Shop: Create an Interactive Drain named 'Buy Light Armor' pulling 400 resources from 'Player Credits' (Pull Mode: Pull All). Create an Interactive Drain named 'Buy Heavy Armor' pulling 1000 resources from 'Player Credits' (Pull Mode: Pull All). Create an Interactive Drain named 'Buy Vandal/Phantom' pulling 2900 resources from 'Player Credits' (Pull Mode: Pull All).
3. Agent Specific Shop (Jett vs Omen): Create a Deterministic Gate named 'Agent Selection' that branches into two paths: 'Jett Active' and 'Omen Active'.
For Jett Active: Create three Interactive Drains connected to 'Player Credits' (Pull Mode: Pull All). Drain 1: 'Jett Cloudburst' pulling 200 resources. Drain 2: 'Jett Updraft' pulling 150 resources. Drain 3: 'Jett Tailwind' pulling 0 resources (Signature ability).
For Omen Active: Create three Interactive Drains connected to 'Player Credits' (Pull Mode: Pull All). Drain 1: 'Omen Shrouded Step' pulling 100 resources. Drain 2: 'Omen Paranoia' pulling 250 resources. Drain 3: 'Omen Dark Cover' pulling 150 resources.
Ensure all Drains only activate if there are enough resources in 'Player Credits'. Organize the layout so the Core Economy is on the left, Universal Shop is in the middle, and Agent Specific Shop is on the right.
"Generate a highly detailed..." is a public Machinations diagram shared in the Community by Kerem Temel, with 45 components.
It was created in May 2026 and last edited in June 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.