For this balancing exercise,...
About this model
For this balancing exercise, you’ll need to provide a balance proposal for a small tycoon prototype where the player will build
houses to collect the 2 major progression resources: Coins and XP. We already have filled up some of the data but the bulk is
yet to be done.
DOCUMENTS NEEDED
.\Balancing\Tycoon_prototype.xlsx
ABOUT THE PROTOTYPE
This exercise’s purpose is to test the simple game loop of a tycoon game with very limited parameters. The idea is to study
how the progression balance can directly influence the player’s perception of fun and feeling of completion. For this exercise
only, the houses will all have the same size and the building area will be limited to the size of 10 houses.
Each house will yield Coins and XP at the same time by a manual player action. Coins allow to buy new houses and XP makes
the player progress and unlock new houses along the way.
INSTRUCTIONS
This tycoon prototype has to follow some rules that apply to the balance itself.
GAME RULES Each house gives its yield once per session
The player can build/destroy houses at the beginning of each day Destroying a house doesn’t give back any Coins The player’s starting gold is 2000
Every day the player does exactly 6 sessions Max player level is 30
BALANCING TARGETS & RESTRICTIONS In the first session the player shouldn’t have more than 4 houses No house should give more gold than its price over 4 yields At the end of the first day, the player must be exactly level 3
The whole XP progression should be at least 60 days
D. TASKS
PROPOSE A BALANCE FOR THE PLAYER PROGRESSION
Following the game rules, fill up the orange cells in the exercise file to meet the balancing targets & restriction. You are free
to reorganize the file, move things around, add charts and extra columns to achieve your goal.
Please send back your working file and any external files you might have created for this exercise in the returned test
package.
Explain your thought process and choices below
"For this balancing exercise,..." is a public Machinations diagram shared in the Community by Emiel RegisGG, with 37 components.
It was created in June 2026 and last edited in June 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.