Create a game economy model...
About this model
Create a game economy model for an auto battler card strategy game. The player earns a fixed currency called Tiger Seals every round. Simulate 20 rounds. Soldiers cost 2 Tiger Seals, generals cost 5 Tiger Seals, selling any card returns 1 Tiger Seal. The shop starts at level 1 and can be upgraded 9 times to level 10. Shop refresh starts with 3 cards and increases to 6 cards at higher shop levels. The player starts with 3 unlocked board slots and can unlock up to 8 slots through shop upgrades. Model currency income, spending on soldiers, generals, shop upgrades, and remaining currency over time. Show charts for currency balance, shop level, unlocked slots, and cards purchased per round.
"Create a game economy model..." is a public Machinations diagram shared in the Community by 449056600, with 30 components.
It was created in April 2026 and last edited in April 2026.
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