My token supply increases...
About this model
My token supply increases through minting rewards and burns through transaction fees. Simulate 52 emission cycles (weekly intervals) and test whether inflation stabilizes.Create a turn-based RPG 1v1 combat simulation between a Player and a Goblin.
Set up the following Pools: 1. "Player HP" starting at 100. 2. "Player SP (Stamina)" starting at 20, with a max capacity of 20. 3. "Goblin HP" starting at 50.
Create the following Actions and logic: 1. "Turn Generator": A clock/source that triggers every 1 second to represent a new turn. 2. "SP Regen": Every turn, a Source generates +5 SP into the "Player SP" pool. 3. "Player Attack": A Converter. If the Player has at least 10 SP, they can attack. It drains 10 SP from the Player, and drains 15 HP from the "Goblin HP" pool. 4. "Goblin Attack": Every 2 turns, the Goblin attacks. This drains 8 HP from the "Player HP" pool.
End Conditions: Add End State nodes that stop the simulation if either "Player HP" or "Goblin HP" reaches 0.
"My token supply increases..." is a public Machinations diagram shared in the Community by Mr Chondrit, with 21 components.
It was created in May 2026 and last edited in May 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.