I'm making a roblox game...
About this model
I'm making a roblox game where you fight units and capture them similar to how you capture pokemons (you can kill them and instantly capture) now the issue is the balancing of the game relies on Leveling up said unit but here is the thing there 6 enemies in each world after you are done with world 1 you will have 3 low-mid leveled units so when you enter world 2 the first unit you kill will be low leveled how can i balance it so that capturing the first unit in world 2 (a common unit) won't lower your dps, i thought about making it so each unit you capture depending on how hard it is, it starts with a higher level for example world 2 unit 1 would start with level 15, but that breaks the grind of leveling up your units around late game if every unit you capture is close to high level now we are planning on increasing the max level of units every update by around 5-10. so what do you suggest
"I'm making a roblox game..." is a public Machinations diagram shared in the Community by Dynamic bot, with 48 components.
It was created in May 2026 and last edited in May 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.