Create an MMORPG core loop...
About this model
Create an MMORPG core loop economy diagram inspired by Knight Online style grinding.
1. Source: "Monsters killed by Genie (Auto-hunt)". It generates 2 resources: "EXP" and "Noah (Gold)". 2. "EXP" resource flows into a Gate or Pool named "Character Level Expansion". Once the Pool reaches a certain threshold (representing level up), it upgrades the player's level. 3. "Noah (Gold)" resource flows into a "Player Wallet" Pool. 4. From the "Player Wallet", there are continuous Drains representing "Gold Sinks": - "Potion Consumption" (HP/MP pots spent during hunt) - "RPR (Equipment Repair costs)" - "Genie / Cash Cost" (Buying auto-hunt scrolls) 5. Create a converter or balance check where if the "Player Wallet" drops below the cost of 1 hour of hunting (Potions + Genie), the "Monsters killed" Source temporarily stops or slows down. 6. Show the feedback loop where higher levels increase the Noah drain but also increase the EXP required.
"Create an MMORPG core loop..." is a public Machinations diagram shared in the Community by atsa tas, with 26 components.
It was created in May 2026 and last edited in May 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.