Copy of Slay the Spire Example
About this model
In this system, players earn a random amount of experience points (XP) each time they complete an action, such as finishing a quest or defeating an enemy. Accumulated XP can then be spent to achieve a level-up, enhancing the player's progression. Each level-up increases the XP required for the next level, following a linear scaling model to gradually raise the challenge. This setup allows for dynamic XP gains while balancing player progression through consistently rising level-up requirements.
"Copy of Slay the Spire Example" is a public Machinations diagram shared in the Community by N00255149, with 37 components.
It was created in November 2026 and last edited in November 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.