Here's a detailed prompt you...
About this model
Here's a detailed prompt you can copy and paste directly into the Machinations AI:
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**PROMPT:**
I am a student working on a game resource system design lab activity using Machinations. I need you to help me build a complete Machinations diagram for Super Mario. Please guide me step by step and help me place every node and connection correctly inside the Machinations tool.
**Game: Super Mario**
**Here is everything the diagram must include:**
**Nodes to create:**
1. Source (double circle) — label it "Coin blocks" — set activation to Automatic (*) — output rate of +1 per interval — this represents coin blocks automatically generating coins as Mario plays
2. Source (double circle) — label it "? Block" — set activation to Interactive — this represents Mario hitting a ? Block manually
3. Pool (single circle) — label it "Coins" — set capacity limit to 999 — starting value 0 — this is where all collected coins are stored — it must have a hard cap of 999 meaning no more coins can enter once it hits 999
4. Pool (single circle) — label it "Lives" — starting value 3 — no cap needed — this stores Mario's current lives
5. Gate (diamond) — label it "? Outcome" — set type to Random (Dice / D6) — connect it to three outputs with these probabilities: 75% goes to the Coins pool, 20% goes to a Power-up Drain, 5% goes directly to the Lives pool as a 1-UP
6. Converter (triangle with vertical bar) — label it "100 coins = 1 life" — it should consume 100 coins from the Coins pool and produce 1 life into the Lives pool — set pull mode to Pull All so it only fires when exactly 100 coins are available
7. Drain (triangle + bar on right) — label it "Spend coins" — this is where coins are removed when the player spends them
8. Drain (triangle + bar on right) — label it "Lose life" — this is where a life is removed each time Mario dies
9. Drain (triangle + bar on right) — label it "Power-up used" — this is where the power-up resource from the ? Block gate disappears after being consumed
**Connections to draw:**
Resource connections (solid arrows):
- Coin blocks Source → Coins Pool, rate +1 - ? Block Source → ? Outcome Gate, rate 1 - ? Outcome Gate → Coins Pool, probability 75% - ? Outcome Gate → Power-up used Drain, probability 20% - ? Outcome Gate → Lives Pool, probability 5% (this represents the 1-UP mushroom) - Coins Pool → Spend coins Drain (player triggered) - Converter output → Lives Pool, rate +1 - Lives Pool → Lose life Drain (player triggered)
State connections (dashed arrows):
- Coins Pool → Converter — condition: when Coins Pool equals 100, trigger the converter to fire — this automates the 100 coins to 1 life exchange - Lives Pool → End Condition — condition: when Lives Pool equals 0, trigger game over and stop the diagram
**Special rules to apply:**
- The Coins Pool must have a capacity of 999. Once it reaches 999 coins, the Source stops sending coins in. This is the limited resource constraint. - The Converter must be set to Pull All mode so it only activates when there are at least 100 coins, not before. - The ? Block gate must use random distribution so that each hit produces a different outcome based on the percentages above. - The Lives Pool starts at 3 and the diagram ends when it reaches 0.
**Layout suggestion:**
Place the nodes left to right in this order: Sources on the far left, Pools in the centre, Drains on the far right. Place the Gate below the ? Block Source. Place the Converter between the Coins Pool and the Lives Pool. Use colour coding if possible: green for Sources, blue for Pools, red for Drains, yellow or orange for the Gate, purple for the Converter.
**What I need from you:**
- Help me place each node one by one - Tell me exactly what settings to use for each node (label, activation mode, starting value, capacity, pull mode) - Tell me exactly which connections to draw and what type each one is (solid resource arrow or dashed state arrow) - Tell me what probability or rate to write on each arrow - Flag if anything looks wrong or missing once the diagram is complete - At the end, run a quick simulation and tell me what happens after 10 intervals so I can verify the system is working correctly
"Here's a detailed prompt you..." is a public Machinations diagram shared in the Community by wann, with 21 components.
It was created in May 2026 and last edited in May 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.