Making the Loot Drop
About this model
This diagram displays and tracks experience gained, weapons gained, and currency gained from Ascension Level 1 to 11. There are a total of 12 different enemy types. The first three enemies in sequential order randomly appear near the player during the first 3 Ascension Levels. Each new Ascension Level after 3, a new enemy type will become available up to Ascension Level 10. The EXP gained for killing each animal type is tracked in one pool. The EXP required to level each Ascension will increase by 600 each Ascension Level. The totals for each currency are drained from each individual enemy type and totaled. Once the player reaches Ascension Level 19 the simulations end condition becomes true.
"Making the Loot Drop" is a public Machinations diagram shared in the Community by Isaiah Baker, with 818 components.
It was created in June 2024 and last edited in June 2024.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.