### The premise — who you are...
About this model
### The premise — who you are You're a noble of a destroyed house. When the empress purged your family, you escaped — out of the burning estate, through the chaos, all the way to **Orsalin**: a free city where her writ officially stops at the toll bridge. To the empire you're dead, or as good as. You arrive with nothing — no house, no money, no name you dare use — and a run-down tavern is what fate hands you.
### The fantasy — what you do You rebuild from nothing into the city's spymaster. The tavern is the cover; the real trade is secrets. Men talk to a beautiful woman they want to impress, and everything they say travels back to your ledger. This is sexpionage: seduction as intelligence-gathering, the bedroom as the listening post. And the web reaches past your own walls — wenches can be **deployed into the city**: to seduce, to sabotage, to threaten, to listen. Those moves change the game world, and they are what eventually makes the empress turn her head. The fantasy is being the person everyone needs and nobody trusts — the spider at the center of the web. The game lives mainly in the tavern; the deployments are how the tavern touches everything else.
### The core tension — the whole game in one line Every secret has to come out of a *person* — and the woman who extracts it is one of yours. Sending her at a mark earns you gold and leverage; it also burns her body, her nerves, and her trust in you. The profitable choice and the protective choice are never the same choice: **do I deploy her, or shield her?**
"### The premise — who you are..." is a public Machinations diagram shared in the Community by Muhd Firdaus, with 28 components.
It was created in September 2026 and last edited in September 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.