Token price depends on demand...

About this model

Token price depends on demand growth and circulating supply. Simulate 24 demand cycles and test sensitivity to a 20% demand drop.Create a Machinations diagram for a mobile tower-defense meta progression economy. Resources and loops:

1. Stamina loop: Time source - stamina regeneration converter - Stamina pool. Max stamina 100. Regen 100 stamina per 24h, i.e. 1 stamina per 14.4 minutes. Enter battle gate consumes 10 stamina per battle.

2. Battle gold loop: Battle level L state - monster kills converter. Small monster weight=1, Elite weight=8, Boss weight=25. KillProgress = min(1, KilledWeight / ExpectedWeight(L)). TargetGold(L)=round10(3660*1.035^(L-1)). BattleGold = TargetGold(L)*KillProgress*RewardRate. RewardRate: first clear 1.0, repeat clear 0.4, failed battle 0.4 based on killed monsters, quit 0-0.2. BattleGold flows into Gold pool.

3. Fragment loop: On clear - existing reward boxes produce card fragments. Keep fragment drop rates unchanged. Fragments flow into Card Fragment pools.

4. Card upgrade loop: Gold pool + Card Fragment pools - Card Upgrade gate - Card Level state - Combat Power converter - improves Battle success. Card upgrade gold cost equals fragment cost*60. Main attack cards need 384000 gold each from Lv1 to Lv20, four main cards need 1536000 gold total.

5. Mine idle loop: Time source - Mine production source. MineGoldPerHour(n)=round10(180*1.25^(n-1)). Mine storage pool capacity = Rate*MineCapHours, MineCapHours=min(24,8+0.5*(n-1)). Player collects Mine storage - Gold pool. Gold pool - Mine Upgrade gate - Mine Level state - increases Mine production and storage. MineUpgradeCost(n)=round100(1200*1.55^(n-1)).

Make the diagram compact and readable. Use standard Machinations node types: sources for Time/BattleGold/Fragments/Mine production, pools for Stamina/Gold/Fragments/Mine storage, gates for Enter Battle/Card Upgrade/Collect Mine/Mine Upgrade, states for Level/Card Level/Mine Level, converters for formulas. Label formulas on the connections or node captions.

"Token price depends on demand..." is a public Machinations diagram shared in the Community by yikang zhuo, with 25 components.

It was created in June 2026 and last edited in June 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.