Assignment 6: Making Your Loot Drop
About this model
My creation went off the chart I created for assignment one with some additions. Each encounter will give the player one of, or any of the following currency, gems, and equipment. The added system was conceived by accident when my numbers in my chart begun going negative. This I would have liked to incorporate as typical raiding gear repair costs. I wanted to use the gates to separate the values on both the negative and the positive. The plan was to then have the information separate and guide to the right and display above the end condition. I’m unsure why I couldn’t get the formula to work. In order to keep my assignment free of errors however I was forced to remove it completely. The percentage of drops increase the more difficult the enemy is facing. This would give the player more successful drops for fighting difficult enemies. I would have also liked to simulate individual fights to show more accurate results in rates, this didn’t work I believe due to a direct flow to the end result being needed to run successfully
"Assignment 6: Making Your Loot Drop" is a public Machinations diagram shared in the Community by Andy Lumsden, with 51 components.
It was created in September 2024 and last edited in October 2024.
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