Create an automated game loot...
About this model
Create an automated game loot drop system that simulates enemy-based rewards with progression.
The system should include four enemy tiers:
Nullborn (Level 1–10) Vaegrix Soldiers (Level 11–20) Codex Beasts (Level 21–30) Vaegrix Elites (Level 31–40)
Each enemy tier should generate rewards automatically when the system runs.
Currency Drops (use a “One Of” system for each enemy):
Nullborn: Scrap Credits (100%) Vaegrix Soldiers: Scrap Credits (100%) Codex Beasts: Scrap Credits (60%) or Alloy Shards (40%) Vaegrix Elites: Alloy Shards (60%) or Codex Fragments (40%)
Equipment Drops (use an “Any Of” system):
Vaegrix Soldiers: Ability Booster (40%) Shard Enhancement (10%) Codex Beasts: Shard Enhancement (30%) Codex Socket (20%) Vaegrix Elites: Codex Socket (35%) Vaegrix Component (50%)
The system should include:
Automatic resource generation (no manual input required) Progression system that transitions between enemy tiers based on level Gates to control drop chances Converters to transform enemy defeats into rewards Registers to track player level or progression State connections with triggers to move between enemy tiers
The system should clearly label all elements including enemy types, currencies, and equipment.
The system should simulate continuous gameplay where enemies are defeated over time and rewards are distributed based on probabilities.
"Create an automated game loot..." is a public Machinations diagram shared in the Community by ahubbert, with 43 components.
It was created in April 2026 and last edited in April 2026.
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