Build a complete interactive...

About this model

Build a complete interactive Machinations diagram for a survival/crafting game core loop with strong emergent behaviour.

Core resources: - Hunger (starts at 100, drains over time) - Energy (starts at 100, drains with actions, recovers with rest/food) - Wood - Stone - Food (raw and cooked) - Tools (simple and advanced) - Player Health

Systems to model: 1. Passive drains: Hunger and Energy slowly decrease every step. When Hunger or Energy hits 0, Health starts draining. 2. Gathering: Player can spend Energy to gather Wood or Stone from Sources. Success chance and yield increase if they have a Tool. 3. Crafting: Converter that turns Wood + Stone into Tools (costs Energy). Higher-tier Tools require more materials. 4. Cooking: Converter that turns raw Food + Wood into cooked Food (better Hunger restore). 5. Eating: Player can spend cooked Food to restore Hunger and some Energy. 6. Resting: Player can spend time (steps) to restore Energy, but Hunger continues to drain. 7. Combat/threat: Occasional random Gate that can deal Health damage unless the player has enough Energy and a Tool. 8. Feedback loops: Low Hunger or Energy should reduce gathering success and increase Health drain. Having better Tools should create positive feedback (faster gathering → more resources → better Tools).

Make the diagram runnable. Use realistic starting numbers and rates so I can hit Play and immediately see the loops. Label every connection clearly. Add Registers or State Connections where values influence other rates. Keep it focused on the core loop so I can expand later.

"Build a complete interactive..." is a public Machinations diagram shared in the Community by Mugan, with 156 components.

It was created in August 2026 and last edited in August 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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