Leveling
About this model
In this system, players earn a random amount of experience points (XP) each time they complete an action, such as finishing a quest or defeating an enemy. Accumulated XP can then be spent to achieve a level-up, enhancing the player's progression. Each level-up increases the XP required for the next level, following a linear scaling model to gradually raise the challenge. This setup allows for dynamic XP gains while balancing player progression through consistently rising level-up requirements.
"Leveling" is a public Machinations diagram shared in the Community by Amin Hanif Mahmud, with 28 components.
It was created in December 2024 and last edited in December 2024.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.