Create a medium-sized RPG...

About this model

Create a medium-sized RPG combat economy system.

PLAYER CORE STATS - Add a Pool called "Health" starting at 5. - Add a Pool called "Rupees" starting at 0. - Add a Pool called "Player Power" starting at 1.

COMBAT LOOP - Add a Source called "Overworld Combat" that produces 1 resource every step. - Connect it to a Gate called "Combat Outcome".

WIN / LOSE SPLIT - From Combat Outcome, create two outgoing resource connections: - One to a Gate called "Win" - One to a Gate called "Lose"

- Win probability should be 50% plus Player Power influence. - Lose probability should be the remaining chance.

REWARDS - When Win activates: - Send 2 resources to Rupees. - Also add a Source called "Enemy Damage" that activates on Lose. - Enemy Damage should remove 1 Health.

DEATH CONDITION - Add a Drain called "Game Over". - When Health reaches 0, send resources to Game Over.

SHOP SYSTEM - Add a Gate called "Buy Sword". - Connect Rupees to Buy Sword. - Buying a sword costs 5 Rupees. - When Buy Sword activates: - Send 1 resource to Player Power.

POWER EFFECT - Player Power should increase win probability. - For each Player Power, increase win chance by 10%.

RULES - Do not connect any resources into Sources. - Use Pools to receive resources. - Use Gates for probability splits. - Use valid resource connections only.

"Create a medium-sized RPG..." is a public Machinations diagram shared in the Community by A S, with 25 components.

It was created in February 2026 and last edited in February 2026.

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