Balance the levelling curve...
About this model
Balance the levelling curve for my casual game...The mining stage is the first and key stage of the economic development process. Create a model where there will be 4 resources available for mining (Harvesting, Logging, Mining, Skinning). Make each resource have 10 different types (for example, in mining - copper, iron, etc.). The loop of resource extraction is selected arbitrarily, for example, Mining - Copper extraction - 3 seconds. At the same time, each mining cycle (3 seconds) gives the player experience. Model a universal experience acquisition system for each skill.
"Balance the levelling curve..." is a public Machinations diagram shared in the Community by Kabexone, with 27 components.
It was created in February 2026 and last edited in February 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.