4x4 pools matrix
About this model
I'm trying to model something that looks like this: a 4x4 matrix where each slot is intended to be filled with a Resource1 (R1) by the players. Each row has a color that matches to one player and can be filled only by that player (unless, it is exceptionally white, but let's keep it simple).
When a row is completed the player receives some R2. When a column is completed the team receives some R3. When the full matrix is completed the team receives some R4.
If the matrix is completed on the 1st round the team receives some R3, less if completed on the 2nd one, and so on to the 5th. at the 6th the matrix expires and the resources invested are lost.
Each one of these matrix are cards, and can change their parameters, such as the resources and the assortment of slots (some rows might be shorter, some slots might be not bound to a color)
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Let's try to break it down.
I want to create a matrix of slots, each one can host 1 resource only. Shall I start from a matrix of pools? Is there a smarter way to do it? How can I simulate the "row-player" bound? (only one player can fill that specific row of the matrix)
How can I set a multiple-condition trigger? (i.e. when pool A, B, C and D are filled transfer X R2 to that player).
I'd keep all the rest for further iterations.
Thank you for reading this far!
"4x4 pools matrix" is a public Machinations diagram shared in the Community by David Montenegro, with 96 components.
It was created in November 2025 and last edited in November 2025.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.