Pools: Shells (cap 1000),...
About this model
Pools: Shells (cap 1000), Cash (0), Coconuts (0), CrabPower (start 1, this abstracts your whole crab array into one number, do not model 40 tiers here)
Source → Shells: automatic, rate = CrabPower × EventMult. State connection from CrabPower to the rate label.
Processing (Converter): Shells → Cash, interactive (player clicks), throughput limited by ProcRate, output multiplied by a random 1.0 to 1.5 range. Set it to drain the full Shells pool on activation.
ProcRate (Pool, start 1): Drain from Cash, cost = 10 × 1.15^ProcRate. State connection from ProcRate into the Processing converter's flow rate.
CrabBuy (Drain on Cash): cost = 5 × 1.12^CrabPower, adds 1 to CrabPower. Interactive.
EggTimer (Source → Eggs): automatic, low rate. EggHatch (Converter): Eggs → CrabPower, random 1 to 8.
EventMult: a pool toggling between 1 and 3 on a slow timer, feeding the shell source rate.
End condition: CrabPower reaches 500.
"Pools: Shells (cap 1000),..." is a public Machinations diagram shared in the Community by Jay I, with 24 components.
It was created in September 2026 and last edited in September 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.