Balancing a hidden-object game economy: events and inflation
About this model
This model shows the coin economy of a story-driven hidden-object mobile game that runs live events. Players earn a random number of coins from levels each round, every live event adds an event reward, and decorations are a fixed-price coin sink, so the stock of coins held by players can inflate. On the Scenarios stage, move the Lever "Event reward (coins)" and watch how many coins players hold after 20 rounds. The numbers are illustrative. Inspired by How Wooga uses Machinations to Balance June's Journey's Game Economy by Dr. Sarah Brodsky: https://www.youtube.com/watch?v=sJPP8e3P5K0