스테픈 토크노믹스
About this model
The diagram represents a resource management and conversion system where various resources are produced, stored, converted between different forms, and eventually consumed or utilized to trigger specific conditions. At its core, the system includes sources that produce three types of resources: black, blue, and green, which are then directed into pools designed to store them. These resources are transferred at specific intervals and under certain conditions to converters, where they are transformed into other resource types, such as orange and red resources. Notably, red resources are managed in a way that, upon reaching specific criteria, can influence the system to produce more black resources.
Furthermore, the diagram utilizes drains to represent the consumption or utilization of resources, effectively removing them from the system. The strategic positioning of converters and drains, combined with the resource pools' behavior, outlines a dynamic system that could emulate economic cycles, resource management strategies, or simulate specific scenarios within game mechanics. State connections are employed to modify the flow and availability of resources based on the conditions met during the operation of the system, allowing for intricate interactions such as triggering production or conversion based on resource levels. Through this complex interaction of production, storage, conversion, and consumption, the diagram effectively showcases the principles of resource management and the impact of strategic decision-making on system outcomes.
“스테픈 토크노믹스” is a public Machinations diagram by woojinkim, shared in the Machinations Community.
You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates. In a diagram, a source creates resources, a pool stores them, a drain removes them, a converter changes one resource into another and a gate decides where they go next.