I need a system to spawn...
About this model
I need a system to spawn fauna dynamically in my game. Every cycle a new generation is spawned to "refill" the previous. The previous generation is not purged, simply refilled up to a specified cap. The composition of each new generation is based on two factors: 1) a weight value assigned to each creature, influencing how likely that creature is to spawn; 2) the total "predator" value of fauna spawned; the higher the value the less creatures with low predator value are going to spawn. Each cycle, each animal consumes a number of other animals with lower predator value, up to its own predator value. If a predator can't consume enough prey it will die.
"I need a system to spawn..." is a public Machinations diagram shared in the Community by Pietro Noceti, with 63 components.
It was created in August 2026 and last edited in August 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.