I have a Roblox game where...
About this model
I have a Roblox game where players can continuously spin Ores. They have 8 slots to assign their ores and each ore produces coins per second that the player can collect. My 120 ores range from 1/3 chance to 1/989Quadrillion. The player can also purchase luck upgrades (to make the spins weighted and get rarer ores easier), roll speed upgrades (spin faster), and other miscellaneous upgrades. The player can also spin for Workers on a separate wheel, costing coins, and these workers can be assigned to a mine and give a production boost. The player can rebirth. Rebirthing removes all your ores that you obtained this rebirth, resets your coins to 0, and gives a permanent luck and coin multiplier for a boost next rebirth. The main balancing need is the coins and costs, and making the player feel like they’re progressing but not too fast, to allow the game content to span weeks
"I have a Roblox game where..." is a public Machinations diagram shared in the Community by Kai, with 37 components.
It was created in July 2026 and last edited in July 2026.
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