Opa Economy 2
About this model
This model represents the basic metagame systems of a casual mobile game; including a currency, lives and boosters.
The goal of the model is to (1) track the accumulation and spending of the key resources listed above; and (2) to determine the likely ratio of playtime to idling time.
The model uses a spreadsheet and persona data to model different possible player types.
"Opa Economy 2" is a public Machinations diagram shared in the Community by Mohammad taj, with 111 components.
It was created in August 2025 and last edited in August 2025.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.