One World Project - 001a - 1WP ECONOMY

Nicholas Gibbs
Preview of One World Project - 001a - 1WP ECONOMYPreview of One World Project - 001a - 1WP ECONOMY

About this model

Machinations development

The diagram models a complex economic system revolving around a decentralized autonomous organization (DAO) structure, including project funding, asset allocation, and reward distribution mechanisms. At the core of this system, resources generated by community members are directed towards various projects and funds, controlled by defined proportions and through smart contracts to automate governance and ownership. These resources are allocated across multiple tiers, indicative of prioritization or access levels within the system, with resource flows further influenced by governance pool votes and dedicated funds for infrastructure, node operations, emerging markets, and app assets.

Additional mechanisms for profit generation and redistribution include specific percentages allocated to various DAO initiatives, such as infrastructure and emerging markets, with a rewards pool designed to incentivize community participation and engagement. The dynamic relationships within the system are governed by a mix of automatic and manual triggers that simulate real-world interaction within a DAO. This includes allocation for future payouts, signifying a forward-looking approach to resource distribution. The system encapsulates a financial ecosystem where DAO treasury, funds, and member contributions interplay to facilitate project financing, operations, and growth, aiming at sustainable development and reward sharing among contributors.

This public Machinations diagram, “One World Project - 001a - 1WP ECONOMY”, was shared in the Machinations Community by Nicholas Gibbs.

Its description refers to pools.

You can open the original diagram in the Machinations app, press Play to watch how resources move through it, and change its values to see how the system responds. Machinations is a visual tool for designing, simulating and balancing game economies and other systems, where resources flow through sources, pools, drains, converters and gates. In a diagram, a source creates resources, a pool stores them, a drain removes them, a converter changes one resource into another and a gate decides where they go next. Pressing Play runs the model, so you can watch stocks build up, flows change and feedback loops take effect over time.