Tower defense simulator using...

About this model

Tower defense simulator using grid based system. Move 1 tile at a time, no in between. Distance check will use Manhattan Distance. Everything must be generate-able.

Engine runs a map with waves that contains a tick which their enemy will spawn (basically the spawn timer for the enemies).

The map generated by path which generated by using 4 directional sequence inputs. Starting and ending will be entry and exit.

Everything needs to be data driven

"Tower defense simulator using..." is a public Machinations diagram shared in the Community by Luqman nul Hakim, with 28 components.

It was created in August 2026 and last edited in August 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.