Good Example 1

About this model

This diagram is an intricate simulation of a game economy, focusing on player experience (XP), equipment management, and financial systems through coin management. It initiates with three main sources: Red, Blue, and Green resources, each possibly signifying different types of input actions or environmental triggers in a game setting. The diagram articulates a structure where players gain experience (marked as "Level"), acquire various equipment, and collect coins through interactions with sources leading to pools marked for specific types of currency - Pennies, Quarters, and Dollars. These pools receive resources from converters which likely represent game actions such as defeating enemies (Chick, Chicken, Robo-Rooster nodes) or selling equipment, thus converting in-game activities into tangible rewards or currency.

Resources flow through gates at defined rates, sometimes influenced by the player's level or equipment, simulating a dynamic game economy where resource flows can adapt based on player actions or game events. Converters play a crucial role in transforming these resources into different forms, showing how players can convert their efforts into various types of rewards. Additionally, registers are applied for calculating expected values or total money, suggesting an evaluation of gameplay effectiveness or the overall economic status of the player. These mechanics together craft a complex interplay of game elements that could serve various purposes – from balancing the game's economy to enhancing the player's strategic decision-making by providing a visual representation of resource flow and accumulation over time.

"Good Example 1" is a public Machinations diagram shared in the Community by Logan Wayne, with 159 components.

It was created in March 2022 and last edited in April 2025.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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