Fighting game sim

About this model

Use Machinations to create a simulation of a match between two players of different skill levels. (Beginner/Intermediate/Expert) Players are able to execute a basic move, special move and unique, with increasing difficulty in that order Players have a chance to miss even upon successful move execution Add in a catch-up mechanic that prevents one player from simply dominating Add in a mechanic that allows one player to press their advantage to a degree, rewarding proper play Balance everything so that even with a large skill gap between players, the lower skilled player still has an ok chance to win novice vs expert should see approx. 30:70 win rate percentage Submit the machinations diagram and the design document.

Make sure machinations diagram is tidy and bug free, with proper labels and color coding.

"Fighting game sim" is a public Machinations diagram shared in the Community by creepman9005, with 124 components.

It was created in March 2026 and last edited in April 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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