Simulate a sushi restaurant...

About this model

Simulate a sushi restaurant economy set in 1880s Japan with the following systems: RESOURCES:

Yen (currency, starts at 500) Stock (ingredient inventory, starts at 10 units) Fame (reputation points, starts at 0) Fame Level (starts at 1, max 25) Fame Multiplier (starts at 1.0)

DAILY LOOP: Each day, a random number of customers arrive (between 2 and 8, use a dice/random node). COOKING & SELLING:

Each dish costs 20 Yen to prepare (drains Stock by 1 and Yen by 20) Each dish sells for 24 Yen (20 × 1.20 markup) Net profit per dish: 4 Yen

REVENUE SPLIT (after each sale):

60% of profit goes to restocking Stock 40% of profit goes to buying Fame Multiplier items (each item costs 30 Yen and increases Fame Multiplier by 0.1)

FAME SYSTEM:

Each dish sold grants Fame equal to: 1 × Fame Multiplier When Fame reaches 100, Fame resets to 0 and Fame Level increases by 1 Fame Level caps at 25

STOCK RESTOCKING:

Restocking funds accumulate in a pool Every 10 Yen in the restock pool buys 1 unit of Stock

GAME OVER / WIN:

If Stock reaches 0 and Yen is below 20, the restaurant closes (loss) Reaching Fame Level 25 is the win condition

Show all resource flows with labeled connections. Include a random customer generator node that triggers the daily loop. Display Fame progress toward next level as a drain toward a Fame Level converter.

"Simulate a sushi restaurant..." is a public Machinations diagram shared in the Community by Muhammet Çakmak, with 25 components.

It was created in April 2026 and last edited in April 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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