1. The Core Infrastructure...
About this model
1. The Core Infrastructure Drag these four nodes onto your canvas in a circle:
Source (Triangle): Label it Combat_Encounters. Set its rate to 1 (1 fight per step).
Pool (Circle): Label it Hacksilver_XP.
Converter (Diamond): Label it Upgrade_Station. Set its formula to 500.
Pool (Circle): Label it Kratos_Power_Level. Give it an initial value of 1.
The Connections: Resource Connection (Solid Arrow): From Combat_Encounters → Hacksilver_XP.
Resource Connection (Solid Arrow): From Hacksilver_XP → Upgrade_Station.
Resource Connection (Solid Arrow): From Upgrade_Station → Kratos_Power_Level.
2. The "Intelligence" (State Connections) This is what makes the game feel like God of War. We want the rewards to scale as Kratos gets stronger.
Draw a State Connection (Dotted Arrow): From Kratos_Power_Level back to the Resource Connection coming out of your Source.
The Formula: Click that dotted arrow and in the Properties panel, set the formula to: +100 * (Kratos_Power_Level)
Now, every time Kratos levels up, his "income" per fight increases by 100.
3. The "Difficulty Gate" To simulate the "Harder Enemies" part, drag a Gate (Circle with a Cross) into the middle of your combat connection.
Label it: Skill_Check.
Condition: Set the Gate to Deterministic and add a condition like 2.
The Sink (Upside-down Triangle): Connect a Sink to the "Fail" output of the Gate.
This simulates Kratos dying or getting nothing because his level is too low for the current area.
4. Summary of the Logic If you hit Play, you will see:
Hacksilver starts flowing into the Wallet.
Once it hits 500, it vanishes into the Upgrade_Station.
The Power Level goes up.
Suddenly, the income line gets "thicker"—you are now earning more Hacksilver because you are fighting higher-level enemies.
"1. The Core Infrastructure..." is a public Machinations diagram shared in the Community by Ravi Kiran Katta, with 32 components.
It was created in February 2026 and last edited in February 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.