Copy of Buffer Mechanic
About this model
The player has a fixed time window to perform an action. The more precisely they time the action, the better their score.
This diagram models the scoring and timing mechanics commonly found in rhythm or timing-based games like Guitar Hero. In these games, players must hit notes with precise timing to score points, with different degrees of success based on how close to the perfect timing they are. The diagram has two main source nodes generating "Black" resources, which represent attempts to hit notes. These attempts are then evaluated and sorted into different categories based on their timing: early, late, or on time, with varying degrees of accuracy such as "Misses," "Ok," "Good," "Great," and "Perfect."
The system uses pools to track each category of hits, with resources flowing from the sources to these pools based on the timing of the player's actions, determined by comparing the timing against pre-defined ranges like "early" ( 50). Registers hold these ranges and calculate the type of hit based on the score's proximity to the ideal timing. State connections are employed to update the hit type register, which then dictates how resources (representing the player's attempts) are distributed to the relevant scoring category pools. This setup provides a dynamic model of how players’ performance in hitting notes affects their scores in rhythm games, reflecting different levels of accuracy and the impact on overall gameplay experience.
"Copy of Buffer Mechanic" is a public Machinations diagram shared in the Community by patricia+1live, with 32 components.
It was created in August 2023 and last edited in August 2023.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.