Create a core game loop...
About this model
Create a core game loop diagram for a strategic business management game based on the "Reigns" mechanic.
The system relies on 5 main Pools (Resources) that the player must balance. Each Pool has a capacity from 0 to 10, starting at 5: 1. Moedas (Currency) 2. IRP (Planet Recovery) 3. IBES (Social Well-being) 4. EngajamentoSocial (Public Engagement) 5. Reputacao (Corporate Reputation)
Add an interactive mechanism (like a Source or a random Gate) representing a "Weekly Decision Card". This mechanism should simulate a card choice that distributes positive and negative flows (-2, -1, +1, +2) across these 5 Pools.
Connect the Pools so they have a baseline decay (Sink) to simulate the cost of running a business in a ruined world: - Every turn, "Moedas" should lose 1 resource automatically (Operating Costs). - Every turn, if "IRP" is below 4, it should drain 1 resource from "IBES" (Environmental damage hurting the population). - Every turn, if "EngajamentoSocial" is below 3, it should drain 1 resource from "Reputacao" (Public protests hurting investor confidence).
Add End Conditions (Sinks or State Connections): if ANY of the 5 main Pools hits 0, it triggers a Game Over state.
"Create a core game loop..." is a public Machinations diagram shared in the Community by JOSE VITOR FONSECA DE SOUSA, with 27 components.
It was created in June 2026 and last edited in June 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.