Milam_Nathan_Assignment2_Machinations_LootDropSystem

About this model

This Machinations diagram models my level-based enemy loot drop system from Assignment 1. Enemies spawn automatically and generate XP, currency, and equipment drops when defeated. The system includes progression through an XP and Level mechanic, which unlocks higher-tier currency and equipment drops over time. State triggers adjust drop probabilities based on player level, simulating early, mid, and late game progression.

"Milam_Nathan_Assignment2_Machinations_LootDropSystem" is a public Machinations diagram shared in the Community by Nathan M, with 61 components.

It was created in February 2026 and last edited in February 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.