Design a resource management...
About this model
Design a resource management system for a single-player survival roguelike game.
The player explores procedurally generated zones and must manage:
Health
Stamina
Hunger
Crafting materials
Gold
Mechanics:
Hunger drains over time and reduces stamina regeneration when low.
Stamina is consumed by combat and exploration.
Health decreases when taking damage or starving.
Enemies drop gold and crafting materials.
Crafting requires materials and gold.
Random events may cause sudden resource loss or gain.
Difficulty increases over time (enemy damage and hunger drain increase).
Include:
Sources and drains clearly labeled
Time-based resource decay
Random probability nodes for loot drops
Feedback loops (positive and negative)
A win condition (escape with X gold)
A lose condition (health reaches zero)
Model this using proper Machinations nodes (Pools, Gates, Sources, Drains, Converters, Traders, etc.)
Make the system balanced for 20–30 minutes of gameplay.
"Design a resource management..." is a public Machinations diagram shared in the Community by Harsh Dubey, with 64 components.
It was created in February 2026 and last edited in February 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.