Game is 2d roguelite and have...
About this model
Game is 2d roguelite and have asymetric turn based combat. 1 hero for player vs 1 enemy. Each Combat lasts for X turns, if after X turns enemy is alive - player dies. Each turn enemy declares his action, then player does his turn, and after that enemy executes declared action. Player have mana which he gains at each turn start, every skill costs mana. Player have 3 positions where he can stand. He can move between them in his turn but each move costs mana. Player have weapon with 3 fixed skills, each costs mana and have preferable position, if player using skill in another position - skill is not very effective. After each victory in fight vs enemy, player can obtain 1 passive skill, he choose 1 out of 3. Help design 3 skills for weapon and 5 passive skills. Player goal is to fight through 4 stages, each stage have a boss, and timer so player cant stay in stage longer than intended.
"Game is 2d roguelite and have..." is a public Machinations diagram shared in the Community by Yoru Chroma, with 27 components.
It was created in February 2026 and last edited in February 2026.
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