Chance Based Distribution with Trigger Gates

About this model

This diagram illustrates a Trigger Gate system designed to control asynchronous resource production through probabilistic branching. A central Gate Node set to automatic "Dice" mode fires every step, distributing activation signals via State Connections to five separate passive Sources based on defined percentages (30%, 50%, 15%, 3%, 2%).

Each Source, once triggered, generates a specific quantity of its unique resource—ranging from 1 to 10 tokens—and pushes them into individual Pools for storage.

This representation is highly effective for modeling random loot drop tables in RPGs, determining user persona behavior in market simulations, or balancing stochastic quest rewards where different actions yield variable economic outcomes based on rarity or probability

"Chance Based Distribution with Trigger Gates" is a public Machinations diagram shared in the Community by Catalin Ichim, with 21 components.

It was created in March 2026 and last edited in May 2026.

Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.

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