Design a Machinations diagram...
About this model
Design a Machinations diagram for a narrative detective game called Accountability Protocol.
The game is a cyberpunk detective simulation inspired by Papers, Please, with psychological horror elements.
The player investigates AI-related crimes from their apartment by reviewing evidence and determining whether an AI, human, or insufficient evidence is responsible.
Core Gameplay Loop Player receives a new investigation case. The player analyses multiple evidence types before submitting a verdict. Evidence may include: Witness statements Interview transcripts Chat logs Biometric reports Crime scene footage The player submits one of three conclusions: AI Responsible Human Responsible Insufficient Evidence Primary Resource
Reputation is the primary game resource.
Correct verdicts increase Reputation. Incorrect verdicts decrease Reputation. Progression
Reputation unlocks:
additional evidence types more difficult investigation cases classified investigations
As the player progresses, cases become more complex and contain increasingly ambiguous evidence.
Endless Mode
After completing Story Mode, Endless Mode becomes available.
Endless Mode starts the player with maximum Reputation.
Reputation functions as health.
The session ends when Reputation reaches zero.
Adaptive AI
Endless Mode tracks player behaviour.
It records:
recurring mistakes evidence preferences reasoning patterns
Adaptive AI uses this information to generate future investigations targeting the player's weaknesses.
A generative AI creates supporting evidence such as witness statements, emails, and chat logs, while the underlying case logic remains valid.
Diagram Requirements
Produce a Machinations diagram showing:
resource pools sources drains gates converters positive feedback loops negative feedback loops progression loops the transition from Story Mode into Endless Mode
Treat information (evidence) as an information resource where appropriate, while Reputation remains the primary progression resource.
Focus on systemic interactions rather than narrative events.
"Design a Machinations diagram..." is a public Machinations diagram shared in the Community by alex g, with 55 components.
It was created in July 2026 and last edited in July 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.