Create a game economy model...
About this model
Create a game economy model for a Cobblemon Minecraft server inspired by PokeMMO.
Currencies: 1. Pokédollars (main currency) 2. Tokens (secondary currency only usable in the PokéBuilder)
Pokédollar Sources: - Selling Pokémon to other players through the GTS - Selling items to other players through the GTS - Selling Pokémon to NPC vendors - Selling items to NPC vendors - Daily rewards
Pokédollar Sinks: - Pokéballs - Competitive battle items (Life Orb, Choice items, etc.) - TMs - Pokémon breeding costs - Cosmetics - NPC shop items - Marketplace tax - Repairing items
Breeding System: - Inspired by PokeMMO - Parents are consumed during breeding - Breeding items are required to pass IVs and nature - Average cost to produce a competitive Pokémon: 300k–500k Pokédollars
Marketplace: - Player trading through a GTS system - Sales tax of 5–8% on all transactions
Token Economy: - Tokens are earned through events, achievements, and real-money store purchases - Tokens are used only in the PokéBuilder - Creating a Pokémon in the PokéBuilder costs around 30 Tokens - Pokémon created in the PokéBuilder can be traded or sold to other players
Endgame Goals: - Competitive Pokémon teams - Shiny Pokémon collection - Rare cosmetics - PvP ranking
Design the diagram with the following gameplay loops: 1. Catch → Breed → Sell → Earn Pokédollars → Buy Breeding Items → Breed Again 2. Farm Items → Sell on GTS → Earn Pokédollars → Buy Competitive Items 3. Events/Achievements → Earn Tokens → PokéBuilder → Sell Pokémon → Earn Pokédollars
Include resource generation, sinks, and loops to prevent inflation.
"Create a game economy model..." is a public Machinations diagram shared in the Community by Darkuloo, with 21 components.
It was created in March 2026 and last edited in March 2026.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.