Idle Game Loop Simulation
About this model
In this Idle game simulation, by simulating game features, I tried to attain the correct scale of the sink and source in the game.
The diagram models a comprehensive and complex gameplay and economy system, integrating various aspects of game mechanics and player interactions. It encompasses generating missions, rewards distributions, and progression mechanics such as experience (XP) gains, leveling up, and unlocking new content or features (indicated by pools like "Mission Complete", "Key", "XP", "Level", etc.). These progression mechanics are fueled by sources that simulate game events or player actions activating different parts of the system.
Additionally, the diagram includes a detailed economy model where resources such as gems, cards, and tokens are managed and exchanged. These resources contribute to player advancement and can be accumulated or spent within the game's marketplace or through special events, as outlined by converter nodes converting resources like "Drink", "Food", "Toilet", "Duty Free", "Casino", "Spa" into desired outcomes or advancements within the game's ecosystem. The system also incorporates dynamic elements such as random events or probabilities (illustrated by gates and converters with distribution modes) that add variability and unpredictability to the gameplay experience, simulating real-life scenarios or chance within the game.
The inclusion of machination registers to compute cost, income rates, and other game economy variables signifies an intricate balancing of game economy, ensuring sustained engagement and challenge for the player. Registers and state connections facilitate adjustments in the game's state based on player actions or system events, affecting the overall dynamics of gameplay. This synthesis of progression, economy, and chance elements through a network of interconnected nodes illustrates a multi-faceted game design framework, aiming to deliver a rich, engaging, and balanced game experience.
"Idle Game Loop Simulation" is a public Machinations diagram shared in the Community by Zeynab Ghazi, with 274 components.
It was created in October 2022 and last edited in September 2024.
Open the diagram in the Machinations app and press Play to watch the resources move, adjust its values to test how the system responds, or remix it to make an editable copy in My diagrams.